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You Might Hurt Yourself (••)Edit

Action: Reactive and contested
Dice pool: Dexterity + Larceny vs. Defense
Cost: 1 Wisp
Duration: lasting

People ought to know better than to swing heavy or sharp objects around. When a foe close enough to attack has a tool or weapon in hand, and is about to use it (on herself or anyone else) the Noble activates this Charm. She must have both hands free.

Dramatic Failure: The Noble leaves herself wide open to her target. If he attacks her in the next turn, she cannot apply Defense.
Failure: The Noble misses her catch.
Success: The Noble takes hold of the target’s instrument and pulls it away, just before he does whatever he meant to do. The object moves to her possession.
Exceptional Success: The Noble’s theft is so well timed that the target actually tries to carry out his intention without the necessary tool. He gets the Stunned Tilt [CofD 286].

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