White Rabbits (•-•••••)Edit
Your character has an especially strong connection to the Dreamlands; when she sleeps she is called to witness prophecies and portents applicable to her life and her goals. To consult the White Rabbits, the Princess must go to sleep for long enough to reach REM sleep since the last time she did so; nor may the Princess look for White Rabbits more often than once per session. The Princess rolls Wits + Empathy - Shadows; if she has not found a Crawlspace entrance near her current resting place the roll is at -2.
- Dramatic Failure: The Princess is called to the Dreamlands by a March Hare, or perhaps even a Black Rabbit, that she mistakes for a Prophecy Rabbit.
- Failure: No Rabbits appear that night.
- Success: The Princess is called to the Dreamlands by a Prophecy Rabbit and witnesses a prophecy concerning a question or topic chosen by the player. The Princess will receive at least one clue per dot of White Rabbits, though the clue may be hidden behind signs or portents.
- Exceptional Success: In addition to the regular benefits the Princess also gains a pool of Dream Dice equal to her dots in White Rabbits which lasts for the remainder of the Session. At any point during the Session the player can declare that the Princess knows the what to do because of her prophecy and add any number of Dream Dice to the roll. Dice, once added to a pool, are spent and used up. Naturally this may only be done if the Princess' action is related to her prophecy.
The Storyteller is free to introduce White Rabbits without players using this Merit. Even a Princess without any dots in White Rabbits can experience the occasional prophecy if it's important enough. See the Dreamlands appendix for more details on the White Rabbits.