Blows delivered by the Noble’s friends become steps in a great dance, and her strike against a foe is its culmination. The Charm may be activated only during combat. For each activation success, add the successes rolled for a mundane action by one character on the Noble’s side of the fight as a bonus to her dice pool in the next turn, provided that her action that turn is a mundane attack. If the Noble does anything other than attack a foe as her next action, she gains no benefit from the Charm. She must choose whether an eligible action is part of the attack before the player for that character rolls. If a character rolls a dramatic failure on an action that’s part of the attack, the Noble takes a -4 penalty to her dice pool.