FANDOM


Peace on Earth (••, Legno •)Edit

Action: Instant and contested
Dice pool: Resolve + Persuasion vs. Composure + Supernatural Tolerance
Cost: 1 Wisp
Duration: 1 scene

Give me peace on Earth. With their focus on harmony and understanding the Wilds are never entirely comfortable with controlling another’s opinions. Rather than making another want peace a Noble of Clubs might use this Charm to prevent violence, allowing her to pursue peace in more traditional ways: with hearts and voices.

This Charm cannot be used if the Noble has attacked anyone or used a combat Charm within the Scene.

Dramatic Failure: The Noble manages to cast the Charm on herself. She suffers the effect of an ordinary success.
Failure: If the Noble does not get more successes, the target is not hampered.
Success: If the Noble wins the contested roll, the target takes the Peace-Bound Tilt: any action he attempts which would injure someone else fails automatically, as he suffers from a brief lassitude that stops his movements. The Tilt ends if the target is himself attacked, or if the Noble tries to injure anyone.
Exceptional Success: The Noble also gets a flash of insight into why her target wishes to fight. She gets +1 on Social rolls against the target where that knowledge is relevant until the Peace-Bound Tilt wears off.

Upgrade: CollectiveEdit

Modified by Commonalty
Cost: +1 Wisp

The Noble may use the Charm on members of an organization that can see or hear her, applying the Commonalty modifier. Each member contests the effect independently.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.