Jumping Jack Flash (••••)Edit

Action: Full turn
Dice pool: Presence + Expression - bonus dice given, modified by Commonalty
Cost: 2 Wisps, 1 Willpower
Duration: indefinite
You were born in a crossfire hurricane. And you howled at your Ma in the drivin’ rain. But it’s all right now.

The Noble puts on a performance that inspires people to the heights of their abilities - and beyond. The Charm is used on the members of an organization who can see and hear the performance. The performance must run for at least 5 minutes before the Charm activates.

Dramatic Failure: The Noble’s performance is awful. She gains the Notoriety Condition [CofD 290] with respect to the people she used the Charm to help.
Failure: The performance is forgettable and soon forgotten.
Success: The targeted people all gain the Blessed Condition, with the desired number of bonus dice. The mission is related to the organization’s Aspirations.
Exceptional Success: The Noble adds 2 more bonus dice to the Conditions she gives.

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