Jumping Jack Flash (••••)Edit

Action: Extended, 1 minute/roll, threshold = bonus dice given
Dice pool: Presence + Expression, modified by Commonalty
Cost: 2 Wisps, 1 Willpower
Duration: indefinite
You were born in a crossfire hurricane. And you howled at your Ma in the drivin’ rain. But it’s all right now.

The Noble puts on a performance that inspires people to the heights of their abilities - and beyond. The Charm is used on the members of an organization who can see and hear the performance.

Dramatic Failure: The Noble’s performance is awful. She gains the Notoriety Condition [CofD 290] with respect to the people she used the Charm to help.
Failure: The Noble must take a Condition or let the Charm fail.
Success: When the Noble reaches the threshold, the targeted people all gain the Blessed Condition, with the desired number of bonus dice. The mission is related to the organization’s Aspirations.
Exceptional Success: The Noble may reduce the threshold or interval, or add bonus dice equal to her Presence to the Conditions she gives.