- Favor (Politics)
- Action: Permanent
When the Noble transforms, the secrets of the wealthy and powerful in her community cannot be hidden from her.
- Requires Fuoco ••
When an organization the Noble knows well is dispirited, she stirs up zeal for the cause. She may spend 1 Wisp after one scene or hour spent encouraging its members, to remove one level of the Discontented Condition from that organization.
- Requires Terra ••
Organizations shift their policies when the Noble drops a word in the right ear. When beginning a social maneuver with an organization, she may spend 1 Wisp to open one Door without a roll.