Don’t Stop Believing (•••)Edit

Action: Full turn
Dice pool: Presence + Persuasion - desired bonus
Cost: 1 Wisp, 1 Willpower
Duration: 1 day or indefinite

The Noble’s performance revives in her target memories of lost innocence, which protect him against the sight of horrors. The performance must run for at least a minute before the Charm activates.

Dramatic Failure: The Noble only reminds herself of her past failures. She reaches a breaking point, rolling at a -2 penalty.
Failure: The Noble revives no memories in her target.
Success: The target gains the Shield of Innocence Condition, giving the desired bonus when resolved. The Condition ends without resolving after a full day.
Exceptional Success: The Shield of Innocence Condition lasts until the target ends it.