- Action: Instant and contested
- Dice pool: Manipulation + Stealth vs. Wits + Composure
- Cost: 1 Wisp
- Duration: 1 scene
The Noble becomes very difficult to notice or remember. An onlooker might see her, but he ignores her the same way he might ignore any completely inconsequential thing that he expects to be present.
- Dramatic Failure: The Noble makes herself memorable without realizing it - all Perception rolls to notice her take a +2 bonus for the rest of the scene.
- Failure: The Noble is no more forgettable than usual.
- Success: When someone first perceives the Noble, or when she does something that draws someone’s attention (casting a Charm invariably does so) he must beat her successes on his Perception roll to notice her presence or recall it afterward. Anyone the Noble speaks to, touches or otherwise interacts with is immune to the Charm as long as they keep her in view; but if they look away, they must win the contest again to find her.
- Exceptional Success: The Noble becomes almost impossible to perceive, whatever she does.
The concealment extends to recording devices - video cameras show only a human-sized distortion in the air where the Noble is, and microphones record meaningless noises (like the adults’ voices in "Peanuts") instead of her voice, unless she deliberately speaks into them.
Using another Charm does not automatically attract attention to the Noble, though again the direct effects of the Charm are not concealed.