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Capitation (•••, Lacrima ••)[]

Requires Charge
Action: Instant and resisted
Dice pool: Resolve + Intimidation - target’s Resolve
Cost: Sensitivity check at +2
Duration: lasting

All humanity ultimately owes allegiance to the Kingdom-which-is-Alhambra. Though they may not follow their oaths, it is still possible to extract the taxes rightfully owed. The Noble can extract hope and joy from a mundane human, converting them into Wisps for herself. After at least fifteen minutes of uninterrupted conversation, during which she touches her target at least once, she activates the Charm.

Dramatic Failure: The target becomes deeply disturbed by the Noble. She takes the Notoriety Condition [CofD 290] related to him.
Failure: The Noble gains nothing from the target.
Success: The Noble taxes the target’s hope. She gains 1 Wisp and rolls the target’s Integrity, gaining 1 more Wisp for each success on that roll. However, the target gains an instance of the Tainted Condition (or, if he has Sensitivity, undergoes a Haunting.)
Exceptional Success: As for normal success, and the target becomes captivated by the Noble, and wants to talk to her again. He gains the Spooked Condition [CofD 291] linked to the Noble.

Upgrades[]

Anonymous[]

Modified by Sympathy
Cost: +1 Wisp

The Noble may use the Charm on people without touching them or speaking to them, applying the Sympathy modifier. She still needs to spend fifteen minutes thinking about a target before she can activate the Charm.

Enervating[]

Requires Lacrima •••

The Noble can choose to tax people’s energy. If she applies this upgrade, the target loses a Willpower point and the Noble gains Wisps equal to his Resolve, instead of the normal result.

Seeded[]

Requires Seed of Light with Bereaved
Cost: +1 Willpower

Applying this upgrade converts the Wisps gained from the Charm directly into Seeds, instead of adding them to the Noble’s pool.

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