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Bequest (•+)Edit

Open to the Hopeful

Your character possesses an object, within which has been bound a Charm. This might have come from within her own soul, to be granted to another or used to boost her own powers, or might have been obtained on a quest to the Dreamlands. Some senior members of the Nobility (such that there are) make a habit of gifting trusted friends with them for, despite the cost, they can give a Princess access to powers that she might not otherwise be able to reach.

A Bequest’s base Merit dot cost is equal to the level of the Charm (so, for example, Charge, a Govern 2 Charm, is a two-dot Merit as a Bequest), plus one dot per upgrade, plus one dot if the Bequest is Duty-Bound. For more details on Bequests, see Images and Bequests and the Living Image Charm.

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