Animal Magnetism (•)Edit
- Favor (Animal Ken)
- Action: Permanent
The Noble becomes a friend to birds and beasts when she transforms; through a combination of smell, sound, or visual cues, the animals take her for one of their own.
- Requires Legno ••
No matter how strange, exotic or frightened the animal, a Noble knows how to deal with it safely. She can reduce penalties to an Animal Ken roll by up to her dots in Legno.
- Requires Tempesta ••
Animals instinctively recognize their betters, and a Noble can seize upon that instinct. When the Noble tries to frighten an animal into obedience or flight, the animal’s dice pool to contest the Noble takes a penalty equal to her Tempesta.