All the World's a Stage (•••••, Aria ••••)Edit
- Avatar (Clubs)
- Action: Extended, 1 turn/roll
- Dice pool: Manipulation + Expression
- Cost: 1 Wisp + 1 Wisp/roll, 1 Willpower
- Duration: 1 scene
In a scintillating gust, the Noble’s body dissolves, flaking away into the air with a soft chuckle. Blue and white streamers track the motion of her wind-body, weaving in and out in the breeze with a soft radiance which glows brighter the faster she moves. If she is still, she’s almost invisible, only noticeable by the chill feel of the air and the breeze that stirs the area. If all the world’s a stage, then no one should notice the theatre’s manager, right?
While in this state, the following abilities and changes to the Noble’s status apply:
- She is in the state of Twilight, and may not be harmed by anything which cannot reach into this realm.
- Likewise, she cannot interact with the mortal world, except by using a Charm or a power that normally allows touching things in Twilight.
- While stationary, she is almost completely invisible (-5 to Perception rolls to notice her). When she moves, others may make an unmodified Perception roll to notice her, and if she runs, they add her Inner Light to that roll; but she cannot be identified.
However, these benefits are secondary to the main purpose of the Charm. The Queen of Spades’ avatar is a subtle spirit, influencing the actors on the stage without being an actor herself; the stage manager isn’t part of the play, after all, even if she makes it all happen. Each success the Noble accumulates while activating the Charm adds one die to a pool of banked dice. For the rest of the scene, the Noble may apply dice from this pool to any action undertaken by a person she can see, as either a bonus or a penalty. She can apply dice up to her Aria to a single action. The Charm ends when the Noble spends the last die from the pool, or when the scene ends; in the latter case, any unspent dice are lost.